Wednesday, December 11, 2013

Ways to Help the Channel

Social Media

Twitter is the best place to find me http://
bit.ly/BellularReddit

Reddit is the best place for general community stuff http:
bit.ly/17948OE


Patreon

I have a Patreon page! This is basically an optional and flexible subscription that helps me out a tonne. It is of course 100% optional. Ill do some special events with the Patreon people - the more we get then the more epic the events! Hopefully they will be on a monthly basis.

Friday, September 20, 2013

Sha of Pride LFR Guide - The Siege of Orgrimmar Vale of Eternal Sorrows


Sha of Pride Flex
The main mechanic here is pride. You start at zero. Mechanics of the fight can increase this, so the better you play the easier the fight will be.
Lets talk strategy.
Tanks must swap on Wounded Pride. The main group will stack opposite the tanks on at the back of the boss
A buff will be thrown around by norushen called Gift of the titans. It does a damage done, damage taken reduction and healing done buff when two players with gift of the titans stack. Also you are immune to pride gains when you have it. There will always be put on atleast one healer.
He will do a dot called Mark of Arrogance. When you dispell if you get 5 pride, so the person with gifdt of the titans should do the dispelling.
There are two kinds of adds, small and big. Small adds spawn under players and do heavy damage after a few seconds, so you should run of their way when they spawn. The group will be stacked, so you must all spread. These are MD'd/ picked up by the off tank and are killed. The next is the big add. It does a nuke that also gives 5 pride, and gives pride to players near it when it does (2 in 10 man). Simply interrupt etc its nuke and kill it.
There are 4 big circle things on the room. Periodically norushen will port players into the prisons. When in prison players gain pride and take damage. You need to stand on the 3 arcs surrounding the prison to free the player.
He does an ability called swelling pride every min. Depending on your pride it does a different thing.
0-24 - it does nothing
25-49 - a void zone appears at your feet that does heavy damage in a few secs
50-74 - A "projection" of you appears a few feet away. Stand in the projection to avoid heavy raid damge.
75-99 - you do an aoe to everyone around you. Stand out of the group.
100 - you are perminantly mind controlled and must be killed.
In generall you will get the 25 to 49. Simply spread until it explodes and then stack again.

Once he hits 35% norushen makes everyones pride 0 and dies. The boss will start doing heavy raid damage and giving 5 pride to everyone every 10 secs. You will need to burn the boss down quickjly while obeying the mechanics above.

Galakras 10 Man Normal Guide Siege of Orgrimmar


Galakras
Two phase fight. There is a road in the middle and two towers to the sides. The goal of these phase is to capture both towers while keeping the friendly npcs alive. You will face numerous adds in the middle and some on the towers. The point of getting the towers is the cannons - these are eventually used to bring galakras down to the ground where you will fight him.
Once on the ground he will do a few limited abilities. Once you nail these its a clean kill.

Phase 1 In Detail.
First you need to split the raid in two, having a tower team and a ground team. Each team has a healer a tank and 3 dps. Once you start the fight you will face waves of adds. As you fight you will see at the top of your screen a percentage denoting how close the tower is to being opened up. In this phase you must protect the friendly adds. One of them will do an AoE, for example jania does a blizzard. This does 200k dps to any add inside it so they should be tanked inside the friendly aoe. First I will go over the adds that you will face, then Ill talke about the tactics for this phhase.
Bonecrushers. Bonecrushers will periodically cast Fracture on the friendly npcs which will deal 10% of their hp per second. This must be interrupted or stunned.
Next you will face Tidal Shamans. These cast Tidal Wave which is an interruptable nuke. They also chain heal which must be interrupted. Finally they will drop a healing tide totem that must be killed.
You will also face flag bearers. They put a banner on the groud that buffs the other adds. The banners must be killed quickly
There are Demolishers that attack the towers, dealing damage and stunnign everyone inside them. The demos must be killed before the tower group leaves.
There are also protodrakes that do a frontal cone on ememies.
Also there are flame slingers with which put fire at your feet.
In addition to these there are 4 minibosses. Two are killed by the groud group and 2 by the tower group.
KORGA the rogue is the first you will meet. He will do stacking damage to the tank, put posion clouds on the floor and will enrage when at low health. She also summons two adds called ebon stalkers. They put a purple cone in front of them which you must not stand on.
The next miniboss will be faced by the tower group and is called Krugruk. He does thunder clap which slows players and Arcing smash which is a conal knockback. It will hit you off the tower and must be avoided.
Right before the tower group returns to the middle the gound group will face Thranrock. He will do Shattering strike, a cleave that does 250% damage to his primary target and additional nearby targets. He also does crushers call which will hook players and pull them into his hitbox. A few seconds later he will do massive damage to anyone in a 10 yard radius. You need to run out of this.
Finally the last miniboss, Dagryn, will be dealt with by the tower group on the second tower. She spams Shoot which does damage to random targets and muzzle spray, a knockback identical to what krugurk does.
Lets talk about the flow of the first phase. First the group fights a group of adds including bonecrushers. These must be interrupted and stunned when attakcing the friendly npcs. The next group has a tidal shaman and a flag beared. The shaman must be killed and his chain heal should be interrutped. After this you will face Korgra, and soon after a demolisher. At around this time the tower will open up. I reccommend killing off any bonecrushers or shamans, then killing the demo and sending the tower group off while the group group deal with korgra. The tower group must fight the adds and mini boss on the tower. Once everything is dead the cannon on the tower is used to kill the protodrake adds that are flying around. The main tower group can leave the tower after the adds are killed, leaving the person in the cannon behind to rejoin later. While the tower group is dealing with this the ground group will get more adds to deal with. By the time the tower group returns the third miniboss, Thranok , will either be there or about to spawn in. Shortly after a demolisher will appear. You should kill any tidal shamans and bonecrushers and then the demolisher so that that the tower group can leave and clear the tower while the ground group kill thranok and the adds that spawn. The tower group will face nearly exactly the same as with the first tower. Shortly before the tower group kills every add on the tower, allowing the cannon to be used, someone needs to go up to the other towers cannon, since galakras needs to be hit twce. You should only down galakras at the right time - ie where there are not many adds left. This is quite hard to time as allowing an additional wave to spawn may cause a wipe. Id recoommend downing galakras as soon as it is safe to do so.



Now for phase 2. This is when you fight galakras himself. He has 2 abilities called flames of galakrond and pulsing flames. The footage here is from LFR on the public test realm as our guild footage from this phase is very bad. The information here is still 100% correct. Galakras is tanked facing away from the raid.
Tanks will have to switch as a result of a stacking dot.
Flames of galakron is a large red ball that spawns on the boss. It focuses a player and when it hits them it will do 600k damage to all players. If it passes through a player on its way to the destination the player will take 30k damage per second, but the final damage the ball does will be reduced. This needs to be soaked by most of the raid in order to make it managable. There are two popular methods. The first is too stack at max melee range and have the person with the ball run behind the group. The second is to form a line of players and have the person with the ball run to the back of the line.
Finally he constantly does Pulsing Flames. This ticks throughout the fight doing 30k fire damage and casues galakras to do 3% more damage per stack.
Once you deal with this the fight will be won.

Norushen LFR Guide - The Siege of Orgrimmar Vale of Eternal Sorrows


Norushen LFR
This boss should be quite managable on LFR mode.  First theere is a mechanic called corruption. You start with 75. When you clear it you gain a buff called purifed which increases damage done to the boss, healing done etc. Its cleared by going into a "test phase". This is done seemingly at random - ie you will be ported into it. More on that later.
Main Fight
Tanks should swap on Self Doubt as it increases damage taken by the bosses main nuke by 40%. He also does Blind Hatred which will spin around the room durumu style. Dont stand in it as it does 60k dps. He will constantly do raid damage via Icy Fear during the fight. This damage increases over time as his hp decreases and is something for the healers to heal up.
There are 2 kinds of adds. These spawn when their equivlient in the dps test phase are killed.
There are big adds and small ones. The big ones must be nuked. Once killed they drop a void zone that does 30k dps to the whole raid. You can avoid this by having a player stand in it and soak it. This will gain them 25% corruption.
The small adds will use a spell that buffs the boss so you need to kill them and stand inbetween their buff spell and the boss.

Now lets talk test phases. There is one for each role. Completing it will zero your corruption. In the dps one you face small adds and a large one. Simply kill them all, avoiding the cone from the large add. Healers have firendly npcs and a hostile. Heal and dispell the friendlies and do damage to the hostile. Tanks will have to survive against an add for 1 min. It does an aoe cone and some unavoidable nukes. It does Hurl Corruption which does 110k damage unless its interrupted.

Once he hits 50% hp he will summon a large add every 10%. you want to nuke all adds you see, have tank/healers soack the void zones and kill the boss.

Fallen Protectors LFR Guide - The Siege of Orgrimmar Vale of Eternal Sor...


Fallen Protectors.
You face 3 bosses in this fight. Each has a few different abilities which are easily managed on LFR. The big part of the fight is that when each boss hits 66 and 33 percent health they do a special ability. You dont want multiple of these happening at the same time so you need to take the bosses down to 66% one at a time, and then do the same for 33%. After that they can be aoed down together.
Now lets talk about the bosses themselves.
Rook is the first guy.
He does a frontal cone, meaning he is tanked facing away from the raid. He also throws corrupted brew around the place which will do light damage and a 50% slow if it hits you. Finally he will charge a player and do a spinning kick that does moderate damage and applies a debuff.
 At 66 and 33 he will summon 3 adds which must be killed. The first add is called a Embodied Misery. It hits its targets for 300k and puts a void zone on the floor. The next is embodied sorrow. It will cast inferno strike which does 1.2 million damage spread amongst everyone within a 8 yard radius of the target. Stack up for this one. Finally embodied gloom will throw nature damage spells around the room doing 80k damage to players in 4 yards.
Sun is the next boss. She does an ability that makes the target player do damage to anyone with 5 yards of them called Sha Sear. She also does Shadow word bane which 55k damage every 3 seconds. When it does damage it jumps to 3 additional targets. Honestly the damage from this is so low its not a massive issue. He also does calamity which does 30% of players max hp as damage and removed shadow word bane.
At 66 and 33 she will 2 big adds and some small ones. The room turns black apart from the area in the middle. Stand in the bubble in the middle and nuke down the adds quickly.
Finally we have He. He will apply a dot called Garrote to players that does light damage, gouge which will stun for 4 seconds if you face him or knock you back if you face away. The tank will want to face away. Finally he does Two kinds of poison. Instant poison makes his attacks to an additional 100k nature damage and noxius poison will drop goo on the floor which does damage to those in it.
At 66 and 33 he summons an add and casts mark of anguish. The marked player is fixated by the add. The mark does damage per second and roots the player. If the add hits you you will take increasingly high damage. The good news is you can pass the mark to another player. You get an 50% armor debuff.

This one sounds hard bit the mechanics are very lineant bar the 66 and 33% ones. Simply take each boss down to 66% individually, then down ot 33% individually and then kill them together. If they die too far apart they regain 10% hp which isnt a big deal.

















Immerseus LFR Guide - The Siege of Orgrimmar Vale of Eternal Sorrows


Immerseus LFR
This boss is really easy. This boss is a 2 phase fight that moves from phase 1 to phase 2 and back again until his corrupotion (energy bar) hits 0. Corruption is removed in phase 2.

First the group needs to spread out around the room. This will allow you to have full coverage for phase 2 of the fight which is very important.
Now for phase 1 you will need to have the tanks swap. Dont stand in front of the boss as he does a cone attack. Void zones will appear on the floor, simply done stand on them. He will do a large water splash attack that moves around the room. It can be avoided but its no big deal if it hits you.
For phase 2 a lot of adds spawn at the edge of the room. There are friendly and hostile ones. Simple kill the hostile ones and heal the friendly ones. The hostile ones can be slowed and stunned. Its important that the raid has full coverage of the room. When you kill / heal the adds the bosses corruption will decrease. As the fight goes on you will face preportionatly more healing adds and less dps ones.

The fight bounces between these phases until the kill.

Wednesday, September 18, 2013

Sha of Pride Flex guide - Siege of Orgrimmar Patch 5.4


Sha of Pride Flex
The main mechanic here is pride. You start at zero. Mechanics of the fight can increase this, so the better you play the easier the fight will be.
Lets talk strategy.
Tanks must swap on Wounded Pride. The main group will stack opposite the tanks on at the back of the boss
A buff will be thrown around by norushen called Gift of the titans. It does a damage done, damage taken reduction and healing done buff when two players with gift of the titans stack. Also you are immune to pride gains when you have it. There will always be put on atleast one healer.
He will do a dot called Mark of Arrogance. When you dispell if you get 5 pride, so the person with gifdt of the titans should do the dispelling.
There are two kinds of adds, small and big. Small adds spawn under players and do heavy damage after a few seconds, so you should run of their way when they spawn. The group will be stacked, so you must all spread. These are MD'd/ picked up by the off tank and are killed. The next is the big add. It does a nuke that also gives 5 pride, and gives pride to players near it when it does (2 in 10 man). Simply interrupt etc its nuke and kill it.
There are 4 big circle things on the room. Periodically norushen will port players into the prisons. When in prison players gain pride and take damage. You need to stand on the 3 arcs surrounding the prison to free the player.
He does an ability called swelling pride every min. Depending on your pride it does a different thing.
0-24 - it does nothing
25-49 - a void zone appears at your feet that does heavy damage in a few secs
50-74 - A "projection" of you appears a few feet away. Stand in the projection to avoid heavy raid damge.
75-99 - you do an aoe to everyone around you. Stand out of the group.
100 - you are perminantly mind controlled and must be killed.
In generall you will get the 25 to 49. Simply spread until it explodes and then stack again.

Once he hits 35% norushen makes everyones pride 0 and dies. The boss will start doing heavy raid damage and giving 5 pride to everyone every 10 secs. You will need to burn the boss down quickjly while obeying the mechanics above.